Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Fri Nov 22, 2024 10:21 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 3 posts ] 
Author Message
PostPosted: Fri Apr 28, 2023 00:41 am 
Offline
User avatar

Joined: Sun May 23, 2004 18:24 pm
Posts: 616
Location: Indiana
I was thinking someone had built a guard tower at one time, but couldn't find it. So, I built one.

The texture comes from the Hanoi Hilton (bricks) and pasted onto a control tower
(_CTWR1.PIC and _CTWR1_A.PIC). Modded pic-name inside the shape file. Now,
it is GTWR1.SH, _GTWR1.PIC and _GTWR1_A.PIC

Since scenery objects (*.OT) don't allow hardpoints, I selected the ZIF31.NT to start with.

Went into Movement (in the toolkit) and changed all data points to 0 (zero).
Went into Hardpoints (also in the toolkit), changed ZIF31.JT to T12_4.JT.
- Set Location to Centerline; QTY to 32767
- Check Require Load
- Set Up/Down Offset to 60.
- Set Slew Limit Heading to 180
- Set Slew Limit to 60
- All other values to zero; all other boxes unchecked.

3Dshape: gtwr1.SH

At this point, I tested it out. It appeared in Pro under AAA. Ok, that's tolerable.
Flew against it; it worked well. Blew it up, and instead of the damage shape
appearing, I got the damaged vehicle shape.

Here is the fix:
[brent's_relocatable_format]

;---------------- START OF OBJ_TYPE ----------------
;---------------- general info ----------------
byte 3
word 210
word 162
ptr ot_names
dword $821
word $800 <----- Change this to word$100
ptr shape
dword 0
dword 0

Now, the game recognizes it as Scenery on the Pro (and mission) map AND
when the object is destroyed, the structure destroyed shape remains. The
file is still named GTWR1.NT.

Image

The files can be found in here: http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Scenery/Scenery.ZIP


Last edited by usnraptor on Fri Apr 28, 2023 11:15 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: Fri Apr 28, 2023 09:44 am 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
I want this! This is epic. Would love to stick a small-caliber GPMG there and cause havoc for some low-level planes.

_________________
Centurian


Top
 Profile  
 
PostPosted: Wed Sep 20, 2023 03:23 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4436
I dont want to diminish your (excellent) work but if you do searches you should be able to see we solved many of these types of things decades ago… Doing repeat work eats up your dev time!

_________________
Hotshot
"FAF Shape Meister"
FAF/FA-2 Design team
TSH Member/Developer
VNFAWING.com Forum Administrator

VNFAWING Forums
VNFAWING Website

FA Futures/FA-2 is Still Being Worked On and Will Be Released...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Bing [Bot] and 46 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group