I am so sorry for not responding sooner, but I have been very busy with work the last few weeks.
First of all… Hello CAG and welcome back!
CAG Hotshot wrote:
but you also have to change thar color in the shading segment of the polygon because the game shade's off the original color code and even if you recolor all layers of the polygons if you don't recolor the shading then as soon as you turn on shading in the game you will revert back to shades of the original color as shading over writes the basic color code when turned on….
I assume that by 'the shading segment of the polygon' you mean 'Vertexes Normals for Gouraud shading effect', which in the SH file starts with the F6 header.
CAG Hotshot wrote:
Changing the color of each polygons is not as simple as you would think in the hex editor.
We are now so far ahead that a HEX editor is not needed to change the color of polygons (and many other shape properties).
There are currently two ways to do this:
1) in a plain text editor (notepad)
2) or by using 'Visual Studio Code'
In both cases, Terrence's OpenFA tools help us.
The only problem still remains 3D visualisation, which is currently still only possible using AutoCAD.
usnraptor wrote:
Now for a question. How would someone go about changing the color of an object at a distance, using a Hex editor. I use a hex editor often, so that's not the issue. I'm looking for where in the code would one need to change the value to get the color.
Again, if I have enough free time, I'll post the instructions here, which already exist in a work in progress form at the moment.
However, I stopped everything for the moment because, based on Terrence's experiment with his famous 'Double Moose coupling'
https://www.youtube.com/watch?v=x3h5iFSY8-0,
I made another new discovery and great progress in shape editing.