CAG Hotshot wrote:
Cent...
It sounds like you are trying to accomplish two very different things at the same time...
If you are going to make the site function as the actual SAM launcher then I would not suggest you set any of the hard points as secondary weapons(for right now), because secondary weapons are harder to control...
You can leave the Site as a NT item for now, we can discuss making it a OT ite late. If you so choose, but if you do you may lose the SAM threat rings from map...
Easiest thing to do right now is for you to start with a SA3 SAM vehicle and simply change the shape to the SA3 sam site...
Then make 2 additional hardpoints and add additional SA3 missles to those hard points, then adjust their hardpoints to match the position of where you want to set the launchers on the site. Important! You may need to make the hard points slewable and select auto slewing with the spots being able to rotate 360 degres in the horizontal and leave the missles at 22 degrees angle verticle fixed. Then set the site cornering settings to ZERO so the site itself will not rotate onto target, thus forcing it to rotate its weapons.. (you will have to trick the hardpoints into thinking the missiles are actually guns, refer to your own site tips for that, I cant remember how to do it!)..
Now you should have a SAM site that is NOT slewable and will stay in a fixed position but its missles (invisible to the sim pilot right now) will rotate around and rife from teh correct positions....
this site is now targetable with a HARM missile and can be knocked out...
Now to make the site realeastic.. take the regular SA-3 launcher and add 2 SA-3 missiles (THIS IS IMPORTANT) that you alter to only have visual guidance and place them on the exact spots as shown to be launch sports on teh site. THus now it looks like a real site...
Also... THIS IS VERY IMPORTANT... GIve the optical missiles a long detect range but a SHORT tracking range so they do not fire until you are very close that way you simulate the SA-3 backup optical launch guidance...
ALso make the site not removable when destroyed...
There may be a few things I forgot, so I will help you if you have any additional problems...
Err Cag this is all stuff I did already. I don't have any wish to make the site an OT, I said I am goign to make the launchers OTs and put them on the site so that it is filled and looks like a real site...just the problem is those damn hards are going to be like 1000 feet from center i think because 500 is way too close...only thing I can do from what you said here is take off the secondary
KAPTOR wrote:
I made the back ones as one hardpoint with primary,and gave it symetricle loading, the front one is secondary weapon. I used the SA-6 as the weapon for it and made it a gun. I set all the site hardpoints as "internal gun". the site fires one missle at a time taking turns firing from each of the virtual launcher locations. If you give it only 2 missles per hardpoint, then you are giving it no "re-load" capability and in the stock missions the site will be easily defeated with just a few chaff shots. But to each his own as always in FA
Kapt we're talkign 1300 pound missiles here...do they reload them that quickly?
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