Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Sat Aug 09, 2025 09:39 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Start-up Screens
PostPosted: Mon Sep 22, 2003 18:50 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
For importing startup screens. I can't remember offhand. It's BMP8 256 color right? Do you store the pallette or not?

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 01:35 am 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
I open the original, then save the pallet. I then open the pic I want to put in and "load pallett" to the new pic (using the pallet of the original screen I just saved). Then I cut and paste the new pic into the still open original pic. THEN I reload the saved pallete onto this altered original pic. Save out of the paint proggy, update/refresh then click the "change pallat" and save as "internal", then save to project.

IF you understand this in the first readthrough you should probobly seek professional help lol

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 03:43 am 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
KAPTOR wrote:
I open the original, then save the pallet. I then open the pic I want to put in and "load pallett" to the new pic (using the pallet of the original screen I just saved). Then I cut and paste the new pic into the still open original pic. THEN I reload the saved pallete onto this altered original pic. Save out of the paint proggy, update/refresh then click the "change pallat" and save as "internal", then save to project.

IF you understand this in the first readthrough you should probobly seek professional help lol


I don't understand it on the 6th read-through...huh?

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 11:58 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
Easier solution...

OK Open the selected choose screen just as you do any other graphic in the toolkit. Using your eidtor (I use MS PAint) open the new image and select the entire image and copy it. Now paste that image onto the opened choose screen. it will then be adjusted to that screens pallette and the image will have its colors altered...

Now through testing I have found that each choose screen has a different pallette. So the new image may or may not look good pasted onto teh chosen choose scrre, so I suggest you paste that new image onto every choose screen until you find the one specific screen that it looks the best on, then open the other choose scrrens and use the previously edited (the best looking one) and use the SAVE AS command to save that image as the new choose scrren, thus using that screens pallete for the new screen.

Than way you are not stuck with unattractive images due to that original pallette...

This is what I did in FA Futures to get my new GUI screens to look good...


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 13:11 pm 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
the "multi-pallat" screens are the major pain in the but. The tarmac screen uses 2 pallats and the choose pilot screen I think uses 3 pallats, took me a LONG time to get the tarmac screen right, almost gave up!

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 13:22 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
The hidden beauty of the toolkit is that you do not have to use those pallettes! If you find any graphic that has a pallette that you like, you simply have to paste your new graphcis to it, then open the graphic you want to alter. trash teh copy that opens from the toolkit and then use the asaveas command to save your graphic as the the trashed one and you have it in the TK as your new pic with the palletter you like...


Last edited by CAG Hotshot on Tue Sep 23, 2003 13:53 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Tue Sep 23, 2003 19:31 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
Guys it still won't work. When it loads it's just a swirl of colors and it's unrecognizable. My pictures are BMP8 128 color. I had someone in Windows 98 cut and paste just like the way you said and it looks fine in the toolkit but when you put the .PIC files into the directory and load the game it's fooey!

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Sep 24, 2003 00:57 am 
Offline
User avatar

Joined: Mon Apr 07, 2003 00:26 am
Posts: 1409
Location: Mid-Coast USA
YUP EXACTLY the trouble I was having!! the mutiple re-loadings of the saved pallate of the original fixxed it !!

_________________
Fighting for justice with brains of steel

Let your anger be like the monkey which hides inside the piniata.


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Sep 24, 2003 17:12 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
I'm sorry I never suffered that trouble... I dont know what to tell you Cent? Sorry!


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Sep 24, 2003 19:57 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
More reasons for me to leave this F****** game!

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Mon Sep 29, 2003 20:02 pm 
Offline
User avatar

Joined: Wed Apr 02, 2003 16:44 pm
Posts: 809
Location: Any cheap strip joint close by
LOL
My solution ....
B&W Images ..... :?

Image

Image

_________________
Image

"cool beanz"
D. "FETCH" Jordan


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Mon Sep 29, 2003 21:43 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
It's all fudgy man.

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Oct 01, 2003 12:04 pm 
Offline
User avatar

Joined: Wed Apr 02, 2003 16:44 pm
Posts: 809
Location: Any cheap strip joint close by
Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image

_________________
Image

"cool beanz"
D. "FETCH" Jordan


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Oct 01, 2003 13:03 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
FETCH wrote:
Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image


Bleh P.Mok...bahhh!

_________________
Centurian


Top
 Profile  
 
 Post subject: Re: Start-up Screens
PostPosted: Wed Oct 01, 2003 16:36 pm 
Offline

Joined: Sun May 04, 2003 12:43 pm
Posts: 377
Location: N/A
FETCH wrote:
Quote:
It's all fudgy man.


LOL :oops:

Quote:
More reasons for me to leave this F****** game!


you can remove the man from the game .....
but you can't remove the game from the man

:wink:
in rememberance of PMOK's contributions
one of the coolest beanz that ever gamed


Image

Image


OH yeah... I missed these old day, and I was in his 0-club message board... Boys, it was so fun, EXCEPT some a$$#*$( people were very immature and judge my bad english while they were nagging on me. I never missed these day, except good people who were discussing about military stuff and FA lib too!

_________________
"Great pilots are made not born... A man may possess good eyesight, sensitive hands, and perfect coordination, but the end product is only fashioned by steady coaching, much practice, and experience."
Air Vice-Marshall J.E. "Johnnie" Johnson, RAF


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group