Hotfrog...
Good news, you dont have to work on the TU-95 shape (My TU-16)... I have already decyphered how the hex code for the shapes work for all coordinate points and I was able to rewrite the polygons that were causing me trouble and leterly remove them, instead of filter them...
I now understand how the code work for polygon manipulation. THe number of sides and faces each polygon has and how to change them to any form I desire, and to do it with stability...
I finsihed the TU-16 with no trouble on all stages of the shape and fully removed all the engine pods. Also the IL-76 modifications on all stages, I was able to rewrite the entire shape to eliminate the radar dome, instead of just filtering it.
I also created a brand new C-2 COD shape by removing the radar dome off the E-2... so now my COD aircraft has landing gear instead of being forced to use the E2_A.SH crash shape, which means that shape can be restored back to show damage effects...
Here is a complete list of all the changes to shapes I have made so far...
1) Artillery barrells with no gunshields to use on artillery vehicles
2) BRDM shape by removing the missile launcher of the SA-9
3)MT-LB APC/Armored tractor by removing the missile launcher off the SA-13
4) TU-16 by removing engines and props off the TU-95
5) IL-76,IL-78 by removing the radar dome off the A-50 Mainstay
6) P-3C/IL-38 by removing the lower radar dome off the current P-3C shape and using the default shape for the EP-3 instead
7) C-2 COD by removing the E-2s radar dome and a new S-3 by removing the props and reshaping the wings on this new shape to create another new shape, and by further editing I plan to create a bubble canopy on the top front of the shape and to alter the tail to allow its use as an IL-28 bomber also...
A main bridge support tower for the large suspension bridge by removing the mound of earth from the bridge end, now the suspension bridge in FAF has many towers...
9) Improved the water tower shape by removing the large rectangle radar dish from the round control tower shape's second stage shape.
10) Recolored the SU-27 shape that you provided to multiple shapes.
11) Recolored the E-2000 shape to better match the skins used in FAF.
Future plans...
New ski jumps on the Wasp shape and the removal of the lower side elevator to model bothBrisits carriers and the Italian and Spanish and Thailand vstol carriers...
New skijump to the kittyhawk carrier shape to better model the Kuznetsov with the improved detailed skin the kittyhawk shape uses. This will allow better detailing of the carrier to resemble the Kuznetsov, plus shape editing the carrier island to better simulate the Kuznetsov..
Flatten the nose and remove the side intakes of the Q-5 shape to alter it into a MiG-19 Farmer...
Reshaping the E-2000 shape to have a single engine so it can be used as the new J-10 shape. The standard shape if very close to the J-10 in many ways, except its multiple engines, so if I alter the entire layout and reduce the fuselage to a single engine shape then it sil substitute nicely...
I totally understand how everything in the shape files work, right down to the animation commands, since they draw on the procedure lists uncovered earleur when the FA-2 dev team began dissambling the default FA libraries for full access...
I believe that Hotfrog has fully to thank for me learning so much in such a short time. Once I saw what he had done to the SU-35b shape, I was given a starting point to experimentation and now I understand fully how all polygons are wrtten, shaped, and colored...
I will post some additional screenshots of the work I have accomplished tomorrow...
One thing is for sure... This release of FAF will be the very best release ever. No longer do we have to substitue inferior and unrealestic shapes for the aircraft we want to build...
And thanks goes to Kaptor and Cent for encouraging me to keep up the work until I had fully understood the hex codes...
CAG out...