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PostPosted: Mon Feb 12, 2018 17:32 pm 
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I inserted new shapes of KC-135, F/A-18E and F-15C (Also the F/A-18C Blue Angles, F-14 and F-5E) - from Hawke (https://sites.google.com/site/fashape/home) -

to JKPFA Lib with Mods.

The last update edited on Thu Mar 01, 2018 is available here: http://jkpeterson.net/forum/viewtopic.php?f=6&t=2164&start=30#p19928.

Thanks to Hawke for his work & his high contribution to Fighters Anthology.

mlad.

ps I play this fantastic sim right now!...Fighters Anthology for ever! ;)


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PostPosted: Sun Mar 04, 2018 15:32 pm 
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I added the FC-31 Gyrfalcon aircraft to JKPFA Lib With Mods and rectify many things in the game inventory

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last edited on 03/11/18...


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PostPosted: Tue Jan 29, 2019 06:41 am 
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JKPFA LIB with Mods available (02/03/19)

I took the opportunity to gather all the files available in a single link:

http://jkpeterson.net/forum/viewtopic.php?f=6&t=2164&p=19928#p19928


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PostPosted: Sat Jun 29, 2019 08:05 am 
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Modifications of JKPFA Lib with Mods on 10/26/2019.

Cordially

Mlad


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PostPosted: Wed Jan 01, 2020 06:39 am 
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We are entering the 2020s.

Happy New Year everyone. Health, peace and prosperity.

Cordially

mlad


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PostPosted: Sun Mar 01, 2020 16:16 pm 
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-Modifications of JKPFA Lib with Mods on 03/01/2020.

-Modifications of Maps (In FA_MAPS.zip):

*Balkans Map:

Addition of better environmental decor

Additions of 3 air bases:
One in Bosnia and Herzegovina, one in Nis (Serbia) and another in Skopje (North Macedonia)

*Chechnya Map:

Addition of an air base (Khankala) Southeast of the city of Grozny.

*France Map:

Better textures

Additions of 4 air bases:

Woensdrecht (Netherlands)
Eindhoven (Netherlands)
Geilenkirchen (Germany)
Luxembourg-Findel (Luxembourg)

*Southwest USA Map:

Addition of an air base, BAM-12 Tijuana (Mexico)

*Addition of default Custom Maps in two folders (Using .MM Files):

- FA Maps armed by default:
Weapons of the Maps can be changed.

Greece, Iraq, North Vietnam, North/South Korea, Persian Gulf, Taiwan, The Baltics.

- FA Maps not armed by default:

Falkland Islands, France, Greece, Iraq, North Vietnam, North/South Korea, Pakistan, Persian Gulf, Taiwan, The Baltics, Vladivostok.

Note : In The Baltics Map, additions of 2 air bases: Chernyakovsk (In russian enclave of Kaliningrad) and Minsk (Belarus)

All files are available by following this link: http://jkpeterson.net/forum/viewtopic.php?f=6&t=2164&p=19928#p19928

Cordially

mlad


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PostPosted: Sun Mar 01, 2020 20:28 pm 
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Wow!!! Nice adds.

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PostPosted: Sat Apr 04, 2020 19:03 pm 
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*Ukraine Map (With Autumn, Summer and Winter textures) :

Adds 4 air bases - Kobrin (Belarus) - Lublin-Swidnik (Poland) - Bucarest (Romania) - Louhansk (Ukraine)

With RUKR.M file adds 6 air bases - 1 in Moldavia (Tiraspol) - 2 in Romania : Bacau and Constanta - 3 in Bulgaria : Varna , Bourgas and Zimnitsa

Now Simferopol airbase is russian ((nationality can be changed, just like the air bases of Kharkiv, Louhansk and Donetsk in Ukraine)


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PostPosted: Tue Nov 24, 2020 15:18 pm 
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some questions.

1. in your latest release, there are some blank spaces in the aircraft list that throw off the selection. Sometimes you have to choose an aircraft 1 or 2 spaces above to get the one you want.

2. Why did you make the JF-17 Thunder so insanely manueverable? It can even outperform an F-22 in some areas, unless the F-22 uses thrust vectoring. I'm not sure i'd rate the JF-17 so highly.


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PostPosted: Fri Nov 27, 2020 21:24 pm 
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Vyrago wrote:
some questions.

1. in your latest release, there are some blank spaces in the aircraft list that throw off the selection. Sometimes you have to choose an aircraft 1 or 2 spaces above to get the one you want.

2. Why did you make the JF-17 Thunder so insanely manueverable? It can even outperform an F-22 in some areas, unless the F-22 uses thrust vectoring. I'm not sure i'd rate the JF-17 so highly.


This would probably be better sent to Zephyr since its his library. We all work on our own libraries to modify the game as we see fit. He would probably respond in a PM if ou ask him...

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PostPosted: Fri Nov 27, 2020 23:11 pm 
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For item #1 above, the aircraft description name being too long is likely the culprit. In one menu, the name may make the required length, but in another menu (the Fly All menu I believe) the game will add two * at the end of the name therefore now making the name too long.

I ran into this problem recently when naming the new F-16s with their Block numbers added.


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PostPosted: Sat Nov 28, 2020 16:25 pm 
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Vyrago wrote:
some questions.

1. in your latest release, there are some blank spaces in the aircraft list that throw off the selection. Sometimes you have to choose an aircraft 1 or 2 spaces above to get the one you want.

2. Why did you make the JF-17 Thunder so insanely manueverable? It can even outperform an F-22 in some areas, unless the F-22 uses thrust vectoring. I'm not sure i'd rate the JF-17 so highly.


Hi Vyrago

1. You find this defect in the "Create Quick Mission" main menu. In "Create Pro Mission" you have no problems. It may be that it is the number of accumulated items that makes it unstable but playable indeed.

2. You are probably talking about the Block III version of the JF-17 Thunder fighter in the LIB.
Its maiden flight was on December 15, 2019. As the latest variant of JF-17, Block III carries PAF's ambition to counter IAF's most powerful 4.5th generation fighter Rafale. The aircraft is expected to feature a more powerful engine (upgraded RD-93MA, 9,300kg class), a new AESA radar developed by NETRI/14th Institute (KLJ-7A, range 170km, track 15, engage 4), HMDS, IRST, upgraded EW suite, new datalink, full authority digital FBW and a variety of air-to-air and air-to-ground guided weapons. It may also compete with second-hand F-16s to seize the market created by the retirement of Mig-21s, Mirage III and F-5s.

The JF-17 is of course not comparable to the F-22 Raptor

I rectified the characteristics of the Block III in the LIB.


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PostPosted: Mon Nov 30, 2020 11:46 am 
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usnraptor wrote:
For item #1 above, the aircraft description name being too long is likely the culprit. In one menu, the name may make the required length, but in another menu (the Fly All menu I believe) the game will add two * at the end of the name therefore now making the name too long.

I ran into this problem recently when naming the new F-16s with their Block numbers added.


Yes I can remember this happening to me in FAF a long long time ago when I first started out. Great call unsraptor! :mrgreen:

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PostPosted: Fri Jan 01, 2021 13:46 pm 
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To the heroism of the Resistance Fighters --past, present, and future--
this work is respectfully dedicated

Happy new year to all. Health, peace and prosperity

http://jkpeterson.net/forum/viewtopic.php?f=6&t=2164&start=30#p19928


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