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Campaign - Carrier Landing rearm
https://jkpeterson.net/forum/viewtopic.php?f=6&t=2203
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Author:  usnraptor [ Thu Dec 03, 2015 16:47 pm ]
Post subject:  Campaign - Carrier Landing rearm

Right now, I'm playing/modifying the Ukraine Campaign. Every time I land on the ship, the plane gets rearmed. How do I stop this?

Secondly, after editting the cam file for Ukraine, I have 5 extra A-7s (should be zero). I read Kaptor posted in the past that there is no fix for this. Is this still true?

Thanks.

Author:  CAG Hotshot [ Wed Dec 09, 2015 00:22 am ]
Post subject:  Re: Campaign - Carrier Landing rearm

Dont know about the A-7s, but you only refuel rearm (as far as I know) on a carrier when you taxi back towards the cat after release from the wire and have used at least 200lbs of fuel. Where on deck are you rearming?

Author:  usnraptor [ Wed Dec 09, 2015 21:35 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

As soon as the trap is complete (plane stops; throttle automatically goes to zero), the a/c is refueled/rearmed.

Author:  CAG Hotshot [ Sat Dec 12, 2015 18:22 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

That is a hard coded rearm procedure... This is in a campaign, right? So you cant use cheats to refuel before trapping...

Author:  usnraptor [ Sat Dec 19, 2015 22:00 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

I guess I should've checked my notes first.

time 6 0
usGroundSkill 1
usAirSkill 1
themGroundSkill 2
themAirSkill 2
Allowrearmrefuel 0 <--- Add this line in mission file right before first object.
obj
type NIMZ.NT
pos 729385 0 408826
angle -45 0 0
nationality3 0
flags $4017
speed 0
alias -1
name USS Washington
skill 1
react $c000 $0 $0
searchDist 25
.

Author:  CAG Hotshot [ Thu Dec 24, 2015 02:01 am ]
Post subject:  Re: Campaign - Carrier Landing rearm

That is a neat trick on the refuel, but I have never worked on campaign missions so all of it is a new neat trick to me! lol

You should give the Nimitz a longer search distance than 25 miles...

Author:  usnraptor [ Thu Dec 24, 2015 16:46 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

[quote="CAG Hotshot"]...You should give the Nimitz a longer search distance than 25 miles...[/quote]

It all depends on what the mission is and what I want to accomplish in order to make the mission fun (as opposed to realistic).

I just modified the Ukraine mission 'Stealthy Ivan'. Originally, the mission had a stealthy Su-37 sneak up and attack the carrier while you defend yourself from Su-27s shooting at you after launching from the carrier. Somewhere from US Navy Fighters to Fighters Anthology, the Su-37 disappeared and was replaced with the Su-35.

Allowing the carrier to defend itself makes the mission boring. So, to counter this, I increased the strike force attacking the carrier, changed the storyline to say that the enemy is testing a new jammer (reflecting current events), and made the ship's defense system inactive. Lastly, the player's (and wingman's) aircraft has its radar disabled (command line: hardpoint 2 0 <--location of radar on my version of F/A-18C).

Author:  CAG Hotshot [ Thu Mar 03, 2016 01:46 am ]
Post subject:  Re: Campaign - Carrier Landing rearm

usnraptor wrote:
CAG Hotshot wrote:
...You should give the Nimitz a longer search distance than 25 miles...


It all depends on what the mission is and what I want to accomplish in order to make the mission fun (as opposed to realistic).

I just modified the Ukraine mission 'Stealthy Ivan'. Originally, the mission had a stealthy Su-37 sneak up and attack the carrier while you defend yourself from Su-27s shooting at you after launching from the carrier. Somewhere from US Navy Fighters to Fighters Anthology, the Su-37 disappeared and was replaced with the Su-35.

Allowing the carrier to defend itself makes the mission boring. So, to counter this, I increased the strike force attacking the carrier, changed the storyline to say that the enemy is testing a new jammer (reflecting current events), and made the ship's defense system inactive. Lastly, the player's (and wingman's) aircraft has its radar disabled (command line: hardpoint 2 0 <--location of radar on my version of F/A-18C).


That is some nice imaginative thinking on your part!

Author:  CAG Hotshot [ Fri Dec 08, 2017 14:39 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

usnraptor wrote:
I guess I should've checked my notes first.

time 6 0
usGroundSkill 1
usAirSkill 1
themGroundSkill 2
themAirSkill 2
Allowrearmrefuel 0 <--- Add this line in mission file right before first object.
obj
type NIMZ.NT
pos 729385 0 408826
angle -45 0 0
nationality3 0
flags $4017
speed 0
alias -1
name USS Washington
skill 1
react $c000 $0 $0
searchDist 25
.


You ought to save this and add it to the files here for understanding the campaign editing... its good stuff!

Author:  usnraptor [ Fri Dec 08, 2017 17:35 pm ]
Post subject:  Re: Campaign - Carrier Landing rearm

The notes/tips I've collected throughtout the years can be found here:

http://myplace.frontier.com/~usnraptor/Fighters%20Anthology/Misc

Anyone is free to add stuff on my website to theirs.

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