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PostPosted: Sun Oct 17, 2021 18:48 pm 
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Still trying to figure out what the Dist measure is.
I thought it might be 10ths of a mile (e.g. 100 = 10.0 mi) because 10.0 mi = 8.7 nm.
With settings of 200, 170, 100, 4 (drastic climb here), the missile would climb above 8.7 nm and then dive at 8.7 or below.
Thought I had it!

Well then I went 100, 170, 100, 4 and down to around 4.x nm it was climbing.
So not sure what these are yet.

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PostPosted: Tue Oct 19, 2021 04:18 am 
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Centurian57_369th wrote:
Still trying to figure out what the Dist measure is.
I thought it might be 10ths of a mile (e.g. 100 = 10.0 mi) because 10.0 mi = 8.7 nm.
With settings of 200, 170, 100, 4 (drastic climb here), the missile would climb above 8.7 nm and then dive at 8.7 or below.
Thought I had it!

Well then I went 100, 170, 100, 4 and down to around 4.x nm it was climbing.
So not sure what these are yet.


I dont understand what you are trying to say here...

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PostPosted: Tue Oct 19, 2021 11:48 am 
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Distance - primary & secondary - is inconsistent.
It supported my theory they were in tenths of a mile in one test but not in another.

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PostPosted: Thu Oct 21, 2021 01:24 am 
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Centurian57_369th wrote:
Distance - primary & secondary - is inconsistent.
It supported my theory they were in tenths of a mile in one test but not in another.


What does the help files say about it?

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PostPosted: Thu Oct 21, 2021 09:33 am 
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They're very vague and give no information was to what the values translate to at all - the same went for the height settings, I happened on those by sheer happenstance.

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PostPosted: Sat Oct 23, 2021 22:50 pm 
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Centurian57_369th wrote:
They're very vague and give no information was to what the values translate to at all - the same went for the height settings, I happened on those by sheer happenstance.


That is odd... I remember reading about those in the help files. are you certain your files aren't corrupted?

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PostPosted: Sun Oct 24, 2021 10:06 am 
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Quite certain because they work.
Since you clearly don't believe me see for yourself.

Image

Image

Image

Image

Nothing definitive on how the values translate to the in-game application.

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PostPosted: Mon Oct 25, 2021 06:41 am 
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Ok that is a bit screwed up in their description... The Altitude in in thousands of feet and the distance is in miles. If you have cruise missile flight selected in the ordnance box, and from that example, if you fire the missile from within that primary distance, which you will have to since the maximum range of that missile is 73 miles and max primary is 78, and its outside the secondary distance you will get the primary altitude. If you fire under the secondary range you will get the secondary range altitude, which unfortunately in this example is the same altitude. I also think, but have not tested for air to surface or surface to surface, that the missile will drop to the secondary altitude when it reaches whatever range you set for it... So if you are firing from land you will want the missile to be high to clear any mountains or buildings, etc... you set the Primary altitude for 20K feet, then when it reaches the secondary range it will drop to the secondary altitude which you will want it to drop to sea skimming height (for an antiship missile) since there will be no obstacles over water...

This is how I get loft on my air to air missiles... I set the primary altitude to be very high so the missile immediately climbs when its fired and then when its closer to the target it drops right on top of it to kill it with maximum energy imparted from gravity during the drop... And if the air to air missile is fired to close to the target for loft to work it flies the secondary altitude until it homes in on the target... So it works for air to air, but I have not tested it for air to surface or surface to surface missiles...

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PostPosted: Mon Oct 25, 2021 16:51 pm 
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In all of my testing altitude is in 250 feet increments so a setting of 4 = 1000 feet but that's "above the target" so if your target is at sea level it'll be at 1000 feet but if your target is at 20,000 feet it'll be at 21,000 feet. I found this out when making some SS-N-9s and stuff and just happening to be cruising where it was flying and did a few tests to get it to pan out there.

I've found too many inconsistencies though with the primary & secondary, especially when you're in between them and they don't match (e.g. 100 & 20).
That was what had me thinking it was 10ths of a mile (e.g. 100 = 10 mi) but it wasn't consistent across multiple settings.

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PostPosted: Fri Oct 29, 2021 06:42 am 
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Its not in tenths of a mile... You telling me the anti-awacs missile is 78 tenths of a mile in max range? That would make it 7.8 max miles which is impossibly close. And that altitude is whatever the ground level is below you when its fired ... FA has a built in radar altimeter that they never accessed for use in the game in the cockpit but it tells the game you actual height above whatever ground level you are flying over so the terrain tiles display (If you notice the terrain tiles stay visible until higher altitudes over mountains.) and then it tacks on whatever height you put into the settings for the missile... Also remember if your primary altitude is higher than the secondary and you fire it closer to the target than max range the game will alter the final primary altitude the missile achieves in its flight patch enough to allow it come back down in a controlled arc to the secondary altitude as it gets closer...

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PostPosted: Fri Oct 29, 2021 11:25 am 
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Dude I basically said I THOUGHT it was 10ths of a mile but that I was incorrect in that assumption.


Centurian57_369th wrote:
Still trying to figure out what the Dist measure is.
I thought it might be 10ths of a mile (e.g. 100 = 10.0 mi) because 10.0 mi = 8.7 nm.
With settings of 200, 170, 100, 4 (drastic climb here), the missile would climb above 8.7 nm and then dive at 8.7 or below.
Thought I had it!

Well then I went 100, 170, 100, 4 and down to around 4.x nm it was climbing.
So not sure what these are yet.


Centurian57_369th wrote:
Distance - primary & secondary - is inconsistent.
It supported my theory they were in tenths of a mile in one test but not in another.

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PostPosted: Sat Oct 30, 2021 01:36 am 
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Yep, but I am not yelling @ you just using logic on you! :lol:

Don't sweat it... Besides, those guys that built this editor, with help from EA by the way, still couldn't even get the help files right!

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