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Wasp Launch Position
https://jkpeterson.net/forum/viewtopic.php?f=6&t=2383
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Author:  usnraptor [ Sat Apr 06, 2019 08:29 am ]
Post subject:  Wasp Launch Position

Has anyone been able to move the launch position for aircraft rearward on the Wasp?

Any ideas on how to accomplish this?

Author:  CAG Hotshot [ Sat Apr 13, 2019 00:56 am ]
Post subject:  Re: Wasp Launch Position

Have you tried to see how it launches on the old VNFA Korean War lib? Tango built US WWII Leyte class out of the Wasp and I dont know if he altered that position or not...

Author:  CAG Hotshot [ Fri Jan 29, 2021 05:40 am ]
Post subject:  Re: Wasp Launch Position

Do you still need this done? I think there might be a way though it might impact the landing location as well...

Author:  usnraptor [ Fri Jan 29, 2021 15:50 pm ]
Post subject:  Re: Wasp Launch Position

I tried the ship you mentioned. I don't remember what it did, but I do remember it was not the answer.

I found a mission fix for this. If you fly my Kuril Campaign 2018, several missions in you'll see I start positioning the player's aircraft toward the back of the ship.

So, I'm satisfied with that.

Thanks.

Author:  CAG Hotshot [ Sat Jan 30, 2021 00:00 am ]
Post subject:  Re: Wasp Launch Position

usnraptor wrote:
I tried the ship you mentioned. I don't remember what it did, but I do remember it was not the answer.

I found a mission fix for this. If you fly my Kuril Campaign 2018, several missions in you'll see I start positioning the player's aircraft toward the back of the ship.

So, I'm satisfied with that.

Thanks.


You just changed the position of the aircraft in the M file, right?

Author:  usnraptor [ Sat Jan 30, 2021 00:26 am ]
Post subject:  Re: Wasp Launch Position

Yes. What I would do is build the mission as normal, test, modify, etc..

The last change I would make prior to modding the .M file is:
1. I would add one more aircraft and position it 1,000 feet above the spot I want the player aircraft to launch from. Save & exit.

2. Open the .M file, copy the position of the last added aircraft. Delete that aircraft (it should be the last item prior to the beginning of the waypoints list).

3. Paste the location in for the player aircraft, but changing the altitude from 1,000 to zero.

I use a very similar trick when locating wingmen/ wingleaders far away from the player. Such as the case with a couple FAC missions in my Rolling Thunder campaign.

Author:  CAG Hotshot [ Sat Jan 30, 2021 00:42 am ]
Post subject:  Re: Wasp Launch Position

usnraptor wrote:
Yes. What I would do is build the mission as normal, test, modify, etc..

The last change I would make prior to modding the .M file is:
1. I would add one more aircraft and position it 1,000 feet above the spot I want the player aircraft to launch from. Save & exit.

2. Open the .M file, copy the position of the last added aircraft. Delete that aircraft (it should be the last item prior to the beginning of the waypoints list).

3. Paste the location in for the player aircraft, but changing the altitude from 1,000 to zero.

I use a very similar trick when locating wingmen/ wingleaders far away from the player. Such as the case with a couple FAC missions in my Rolling Thunder campaign.



I do similar for formation takeoffs with the wingman and the player on the runway at the same time instead of the default of being behind you...

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