Speedy wrote:
... In other words, don't delete anything from the original mission, change them if you want, change their location if you want, but don't touch the alias and the code should work fine.
It's been quite a while, and this is all from memory.
I was working on some of this last night trying to get codes to work for the Ukraine campaign.
The main key to this is to ensure the player's alias is the same as in the original mission. This is a fairly easy fix when modding the mission with Notepad. When you reassign the alias, make sure to reassign the matching waypoint alias as well.
For codes that involve other objects, such as u01 and Yeltsin's IL-96, the alias of that object must match the alias in the default mission as well.
Once you figure out the alias assignments, you can pretty much do what you want in Pro Creator, then reassign the aliases properly in Notepad.
The messages inside the .MC files can be changed with a hex editor program.
Codes can be renamed and still work. U23.MC ---> U2C.MC