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PostPosted: Mon Apr 19, 2004 13:07 pm 
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I have finished two new shapes for FAF...

The BGM-109 Tomahawk, and the SA-10 Grumble TEL...

Here are some screenshots...

BGM-109 Tomahawk Cruise Missile...
Image
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-1.gif
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-2.gif
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-3.gif
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-4.gif
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-5.gif
http://vnfawing.com/fafutures/images/Tomahawk/Tomahawk-6.gif

SA-10 Grumble TEL
Image
http://vnfawing.com/fafutures/images/Tomahawk/SA-10-2.gif
http://vnfawing.com/fafutures/images/Tomahawk/SA-10-3.gif
http://vnfawing.com/fafutures/images/Tomahawk/SA-10-4.gif
http://vnfawing.com/fafutures/images/Tomahawk/SA-10-5.gif

The Tomahawk was a bit tough to alter the fins to make the small wing. I am also in the process of creating a SLAM-ER shape.. with small swept wings on the lower missile fuselage...

For the SA-10 TEL vehicle I used the same missile cannisters as I did on the SA-12, just aligned them differently. For the actual vehicle I used the Scud MAZ 8x8 vehicle. As you can see in the first SA-10 screen, showing the side of the vehicle, I lowered the rear deck height substancially to model how the MAZ vehicle used fo rthe SA-10 lowers the missile tubes onto the top rear of the vehicle for transport. It involved many changes to the polygon heights on the rear, as the vehicle has many individual polygons on the tops and rear...

Plus about 10000 other shape changes left to make for other items!

There is so much left to do... So little time to do it in!!

CAG out...


Last edited by CAG Hotshot on Wed Apr 28, 2004 16:02 pm, edited 5 times in total.

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PostPosted: Mon Apr 19, 2004 13:49 pm 
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I think we need to invent new words to describe how good all this work is man lol
OUTSTANDING just doesnt seem good enough.

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PostPosted: Mon Apr 19, 2004 14:25 pm 
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How about 'Fantabulasticly-awesome!"


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PostPosted: Mon Apr 19, 2004 16:42 pm 
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As much as I appreciate all of this and you know I do I love that Tomahawk and the SA-10 but the Huey still looks like a Black Hawk, just one with skids. It's cool and all I mean putting skids on something that didn't have it already.

Hope I didn't piss ya off.

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PostPosted: Tue Apr 20, 2004 00:59 am 
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These screen look awesome!!!! KICK ASS!!

:D

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"Great pilots are made not born... A man may possess good eyesight, sensitive hands, and perfect coordination, but the end product is only fashioned by steady coaching, much practice, and experience."
Air Vice-Marshall J.E. "Johnnie" Johnson, RAF


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 Post subject: anim8tor
PostPosted: Tue Apr 20, 2004 09:22 am 
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I found a program that can export in a format called vertex. When opened in a text editor is looks exactly like the FA shape format.
http://www.anim8or.com/main/

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PostPosted: Tue Apr 20, 2004 10:02 am 
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Cent,

What Black Hawk? I dont see a helicopter here anywhere.... lol!

CAG out...


Last edited by CAG Hotshot on Thu Apr 22, 2004 10:42 am, edited 1 time in total.

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PostPosted: Tue Apr 20, 2004 14:10 pm 
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Is there anyway the engine Nacels can be made to look like Huey engines and possibly takig out some rotors :)

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PostPosted: Tue Apr 20, 2004 14:22 pm 
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Cent,

Again, there is no Helo here?... lol :wink:

But speaking of them, one thing I definately want to do for ALL helos... is to widen the skin file dramatically so that detailed rotors can be made, so they dont look so cheesie low level large pixel graphics...

CAG out...


Last edited by CAG Hotshot on Thu Apr 22, 2004 10:44 am, edited 1 time in total.

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PostPosted: Tue Apr 20, 2004 14:40 pm 
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You know, the more I think about this, the more it opens my mind to possibilities...

I can now massively increase the detail of all skins the same way they did in Falcon 4... to much larger skins... simply by expanding the area of coverage so when its applied to the aircraft it has a much smaller pixel so it can have twice as much or even 4 times as much detail...

Especially the landing gear, which has so often suffered low quality...

Can now be dramatically improved...

Do you realize, I can now make F-16s as pretty as they have in F4? The lighting effects wont be as nice, but I can use the same 512x512 skins now... all I have to do is increase the size of the skin file... then on the shape change the corresponding 2D pic coordinates for each polygoon to compress the skins to smaller pixels...

Imagine, aircraft that are as nice as F4, but with the improved stability of FAF...

The possibilities are really limitless!!

CAG out...


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PostPosted: Wed Apr 21, 2004 00:05 am 
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CAG, I'm curious about one thing. If you ever can manage it, when you take off with weapon load, you would see your weapon hanging under hardpoints. When you fire weapon, it would 'leavel your hardpoints' (Let say, hardpoints from below F-16C/D's wing as an example), and after you used all of your weapon, your aircraft would look empty again and return to base. I'm imaging it would be really great when you include something like that in your future FAF!

:)

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"Great pilots are made not born... A man may possess good eyesight, sensitive hands, and perfect coordination, but the end product is only fashioned by steady coaching, much practice, and experience."
Air Vice-Marshall J.E. "Johnnie" Johnson, RAF


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PostPosted: Wed Apr 21, 2004 10:40 am 
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I dont see it as something I will be pursuing...

It would require to much game code changes, and since we are building a new sim instead, it doesnt look like an efficient use of our skillset or time...

CAG out...


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PostPosted: Wed Apr 21, 2004 14:52 pm 
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well, got some bad news for you guys... :cry:

I have been promoted at work, which means my workload has just
doubled... I will be going in much earlier and staying much later, so
my dev time is now much lower, so anything for FAF or FA-2 is slowed
down in development and I dont know for how long...

I will keep doing work, but at a much slower rate...

CAG out...


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PostPosted: Sat Apr 24, 2004 23:55 pm 
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Cag, did you check out the program I mentioned. I remember someone once posted some code that looked remarkebly like the output of that modelling program (when you export the model to vertex format)

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PostPosted: Mon Apr 26, 2004 10:27 am 
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To be honest, no I have not had the chance...

I will look at it though, I promise! Hopefully it will help, because complicated shape development, done manually, is insanely slow and tedious to same the least...

THe UH-1 Huey is driving me nuts, and its only 35 coordinate points I am working with in the close up shape, I cant imagin the problems involved with building large shapes with 100 or 200 coorinate points!

CAG out...


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