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PostPosted: Thu Sep 29, 2005 04:09 am 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
At least as far as I know. Spent a little time figuring out which music tracks correspond to which file, decided to post it here since I can't post on VNFAWING forums for some unknown reason. Hope this will be useful to those of you who are interested in putting their own music files into FA!

UI Screens

XFI311AB Opening Music
XFI310CB PMC
XFI310CA PMC
XFI204CB Brief/Arm (Same as AIR37A)
XFI204CA Brief/Arm
XFI526C PMC
XFI109B Mission Failure
XFI108B Mission Success
XFI107B Brief/Arm (Same as AIR26A)
XFI105B Mission Success
XFI104B Mission Failure
FINAL6 Unknown
AIR48A Mission Failure
AIR39A Mission Failure
AIR37A Brief/Arm (Same as XFI204CB)
AIR30B PMC
AIR28A PMC
AIR26A Brief/Arm (Same as XFI107B)
AIR25A Mission Success
AIR14A Brief/Arm

XFI311AB - (Menu) Music Loop
XFI109B - (Mission Over)
XFI107B - (Arm Plane) - USAF
AIR48A - (Arm Plane) May it Be

INFLIGHT MUSIC

AIR003 Mission Success
AIR004 Dogfight
AIR005 Enemy Detected (Jazzy)
AIR006 Dogfight
AIR007 Just Took Off
AIR009 Just Took Off (With Piano)
AIR010 Ejected
AIR011 Mission Success (Tropical)
AIR013 On the Ground
AIR014 On the Ground
AIR016 Mission Success
AIR018 Dogfight
AIR019 Ejected (?)
AIR020 Mission Success
AIR021 Enemy Detected
AIR022 Mission Failure (?)
AIR023 Forgot (?)
AIR024 Dogfight
AIR025 We're Almost Home
AIR026 We're Almost Home
AIR028 We're Almost Home
AIR031 Just Took Off
AIR038 Normal Flight
AIR039 Normal Flight
AIR040 Bored
AIR043 On the Ground
AIR044 Bored
AIR045 Bored
AIR046 Bored
AIR047 Bored (Mix of AIR046?)
AIR048 Bored (Very similiar to AIR047)
AIR049 Mission Success
AIR061 Not commonly heard (?)
AIR062 Dogfight
AIR065 Dogfight
AIR067 Dogfight (After a while)
AIR070 Bored
AIR071 Bored (Plays after AIR070)
AIR072 Bored (Plays after AIR071)
AIR073 Bored (Not commonly heard, but cool)
AIR074 About to Land
AIR075 About to Land (Goes after AIR074)
AIR076 About to Land
AIR077 About to Land
AIR078 Landed (AIR074~78 a sequence?)
AIR080 Normal Flight
AIR081 Normal Flight
AIR082 Going Home
AIR083 Going Home (I like this one...)
AIR084 Going Home (Interesting Beat)
AIR085 Going Home (Commonly Heard)
AIR086 Going Home (Heard all the time)
AIR087 Going Home
AIR088 Going Home (Plays after AIR087)
AIR089 Going Home (Plays after AIR088)
AIR090 Normal Flight
AIR091 Bored on the ground
AIR092 Going Home (Chicken?)
AIR094 Going Home (Very Rarely Heard)
AIR100 Enemy Detected
AIR101 Enemy Detected (Long Range)
AIR102 Enemy Detected (Loose Hi-Hat)
AIR104 Enemy Detected (Heavy)
AIR107 Dogfight
AIR108 Dogfight (After a While)
AIR109 Dogfight (After a While)
AIR110 Dogfight (We've got him now...)
AIR116 Dogfight (Cheesy)
AIR117 Dogfight
AIR118 Dogfight (After a While)
AIR119 Dogfight (After a While)
AIR121 Dogfight (Cowboy?)
AIR122 Dogfight (Leisurely?)
AIR123 Dogfight (Fighting Very Long...)
AIR125 Dogfight
AIR126 Dogfight
AIR127 Dogfight (Very Cool)

If you guys have absolutely no idea what any of this does, I'll explain it... what the heck I'll explain it here. If you want to replace a sound file, I'll use the one that plays when you open FA : XFI311AB all you have to do is to create a sound file named XFI311AB.11k and you're set. Just import the wav of your choice into the FATK and rename as necessary.

Hope this wasn't a waste of time...


Last edited by Speedy on Fri Jul 11, 2014 00:05 am, edited 1 time in total.

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 Post subject: Well...
PostPosted: Thu Oct 13, 2005 04:31 am 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
Which music files did you attempt to replace? And what format did you use? To tell the truth I've only tried VALK001.11k not in LIB format, any other time I edited it was always in LIB format...


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PostPosted: Sat Oct 15, 2005 04:13 am 
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Joined: Sun May 18, 2003 04:05 am
Posts: 142
Location: Taiwan
Hell, we all used to be n00bs. It's great to have people still interested in FA...

Technical Stuff :

Yes, Fighters Anthology will only accept 8 bit sound files, 16 bit ones won't do the job. Generally MP3s are in 16 bit format so you'll have to convert them. I normally use Goldwave http://goldwave.com/ to do the job, it works nicely... after you download it, open up the file using Goldwave. After the file has been opened, you have to resample it to 11k format. To do that, open the effects pull down bar, and select the one called "resample". Change the Rate (Hz) to 11025. Afterwards, save your MP3 as a .wav file, and be sure to make sure you set it so it says "PCM Unsigned 8 bit, mono"

THEN you can import the new .wav file into the toolkit, then rename it accordingly...

If you meet any more problems feel free to post here, or E-mail me.


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PostPosted: Sat May 05, 2007 10:57 am 
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Joined: Sat May 05, 2007 10:45 am
Posts: 2
Location: Finland
Hello, I decided to utilize this thread since my topic is pretty much the same.

I got the idea to replace FA music with clips from ATF Gold since I like those best (probably since ATF Gold was my favourite game when I was a kid and I've played it countless hours :) ). However, since I'm a total noob, I even know how to get started. At first I'd like to rip those music clips from some of those lib-files so that I could listen to them.

I have installed the ATF Gold Toolkit, and registered it with the code generator I found from this site. How do I export those sound files out? If do this: Sounds -> Misc -> XFI-something.11k and click OK, I get "ERROR: Unable to fetch the record" and the name of the file I tried to open. Is there some easy way to for example export everything out from a lib-file?

BTW, it's great to notice that there is still a strong fan community for the Fighters -series. Most people I know haven't even heard of these games.


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 Post subject:
PostPosted: Sat May 05, 2007 15:36 pm 
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Joined: Fri Feb 07, 2003 19:00 pm
Posts: 763
Welcome to the forum.

Could you send me the ATF Gold Toolkit? I don't seem to have it in my files.

With the ATFG TK I may be better able to help you, but I have some ideas already.

Zephyr


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 Post subject:
PostPosted: Sun May 06, 2007 07:34 am 
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Joined: Sat May 05, 2007 10:45 am
Posts: 2
Location: Finland
Ok, I uploaded the toolkit there: http://koti.mbnet.fi/atfgtk/atfgldtk.zip

EDIT: I tried FA toolkit also for editing my FA and it has exactly the same problem. It just throws those errors no matter what you try to open. Some kind of WinXP compatibility problem maybe?

EDIT2: Ansvering to myself: no. I tried it in my retro PC with Win98SE, and it has exactly the same problem. Probably I just can't use the software.


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 Post subject:
PostPosted: Mon May 07, 2007 10:06 am 
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Posts: 88
Location: Columbia, SC
I am planning to use the Tyrian soundtrack in FA as soon as I get Total Recorer Pro.

In the mean time, I would like to use some 50s music for the DOTJA soundtrack, but all the 50s stuff doesn't seem quite harsh enough for combat. Any ideas how I can break this little impass?

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Air power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative. -- Colonel Corazon Santiago, Spartan Battle Manual


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 Post subject:
PostPosted: Mon May 07, 2007 18:09 pm 
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I dont use music in FAF...

When was the last time you heard music playing in a US cockpit audio recording of combat?


CAG out...

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 Post subject: Music
PostPosted: Mon May 07, 2007 22:06 pm 
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Location: Oklahoma, USA
Quote:
When was the last time you heard music playing in a US cockpit audio recording of combat?


Classic remark, CAG :lol: :lol: LMAO

Regards,
Pappy

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 Post subject:
PostPosted: Tue May 08, 2007 01:31 am 
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CAG Hotshot wrote:
I dont use music in FAF...

When was the last time you heard music playing in a US cockpit audio recording of combat?


CAG out...

Iron Eagle 8)

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Let your anger be like the monkey which hides inside the piniata.


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PostPosted: Tue May 08, 2007 09:58 am 
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Joined: Mon Dec 04, 2006 14:27 pm
Posts: 88
Location: Columbia, SC
VERY good point, Kap. In my opinion, the right kind of music adds to the experience of a sim, especially on those 200-mile fights where you have a long period of boredom, followed by ten minutes of sheer terror (LOL just like the real thing!). I use to let 'Wake Up Hate' by Korn play when I ran the dogfight scenario in Mig Alley. Now that was quite an experience!

_________________
That's pronounced SPY - APPLE, and it stands for Sabre Pilot In A Past Life

Air power rests at the apex of the first triad of victory, for it combines mobility, flexibility, and initiative. -- Colonel Corazon Santiago, Spartan Battle Manual


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PostPosted: Wed May 09, 2007 02:50 am 
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The primary use of music in FA is as a distraction to add to the SA confusion. If you turn off the music your task saturation threshold goes way up.

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Let your anger be like the monkey which hides inside the piniata.


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