JJ:
These missions are all fine, though a few them ought to be tweaked in minor ways.
Mission 1: The mission itself is fine. The problem is the mission briefing text, which is long-ish and difficult to follow at times. I'd suggest re-organizing the Situation section so that it first provides the historical context for the dispute -- in fact you might set this out in a separate section titled "Historical Background." Then discuss the incident with the fishermen. Then deal with the most recent escalation into an armed confrontation. As it stands you're switching back and forth between different parts, making the context difficult to follow.
Mission 2: I would suggest conditioning mission success on the player's sinking the battlecruiser and THEN completing all waypoints, as so much of the action happens late in the mission.
Mission 3: No suggestions -- this one works just fine.
Mission 4: There ought to be more threats for the player to negotiate. Are there no Russian air patrols in the area? How about nearby Russian warships? And can aircraft of both sides really overfly each others' airfields without being challenged at all by radar-guided AAA or SAMs?
Mission 5: Again, this one works for the most part, though it seemed my wingmen somehow got lost on the way to the target area. I ended up bombing the airfield by myself while they wandered off in the weeds someplace.
Hope the above is of use. If you need any of these comments clarified, please let me know.
Best,
Eric L. Howes
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