Hello. JJ here. Despite the fact that I have very little lime left before my move, I can't stop libbing
I'm about half done with "Fighters Anthology Advanced V1.1" that will feature mostly the same aircraft, but the existing ones will have modified flight characteristics and better hardpoint maps.
I've been straining my brain trying to understand the settings, and I'm doing better than I thought I would, except for one thing.
For example, let's consider the A-6E. It works fine as it is but I wanted to add ONE more hardpoint so I did. I added some moderately heavy ordnance, but nothing that would even come close to maxing out the max takeoff weight.
Then, I made a test mission and placed the A-6E on a runway. (I know they take off from carriers, but I wanted to see if there was any effect from adding the hardpoint.)
The A-6E simply could not gain enough speed to take off! It kept falling to the ground and I could hear the landing gear slamming on the deck over and over. Why is this happening? According to the toolkit, this plane can carry thousands and thousands more pounds than this, but it's already dropping like a cinder block?
"Wow, this is weird" I thought to myself. Then, quite by chance, I tried making the A-6E computer controlled - you know - just to see what would happen....Oh No problem?!
It takes off fine from even a short runway and flies around the sky like it has a hidden afterburner somewhere!
Do computer controlled planes ignore the aircraft specs? And if not, how is it flying? And if so, doesn't that mean that as human players we have a majorly unfair disadvantage?
If someone could shed some light on adding hardpoints without the cinder block effect, I'd appreciate it. The only thing I could think of was to either keep the stock hardpoints (boring!) or add power to the engines...
Thanks!
JJ