I hate to break it to you, but Lockon is anything but realeastic! It is strictly eyecandy, nothing more. The FMs are all wrong, as are the weapon parameters.
JF-15, however, is a very well thought out study simulation of a single aircraft. As is JF-18, as long as you use all the current updates. I helped in their advancements, as a member of Team SuperHornet...
FAF Korea 2008-2009 ,on the other hand, is a survey simulation that is also a much more realeastic combat simulation(within reason) when compared to default FA. All the items in the game are much improved, starting with the terrain and advancing to all items (flyable, scenery, weaponry, and AI controlled). All the sensors and countermenasures in the game have been improved. ECM/CHAFF/FLARE and IR/RADAR/GPS/LASER/HOJ have been improved or newly implemented (HOJ = Home On Jam which now allows the multiplayer pilot to attack aircraft that are hidden from RADAR aquisition by their jammer) to make the FAF pilot work harder to accomplish his mission and return home alive. Spoofing the enemies RADARs via terrain masking and/or beaming the radar or the inbound missile, as well as jamming it with white noise are now a reality. The FMs are vastly improved and require the pilot to know his bird to get the most out of its potential, and to survive a much more releastic landing procedure...
The campaigns are reworked, and FAF will also be available with all new multiplayer versions of these new missions. I could continue to go on, but the list is long, but suffice it to say you will feel like you are flying an all new simulation, in flight as well as in the menu GUI...
The only other game that surpasses it, in my opinion, is Falcon 4.0 and only with every current update available. It is the best of both worlds, as it began as a single aircraft simulator (F-16) and has grown into a survey sim like FA. However, the flight models for all the other aircraft are basically adaptations of the original F-16 FM. The avionics are just superb and can not be approached by any other sim today. However this has a downside of complexitiy that has driven some away from the sim.
The campaign in Falcon 4.0 will always be superior as it is a constantly changing thing, but in FAF Korea, you will find the air/ground/naval war to be highly improved with very challenging missions, using all new weapons, and facing all new, much deadlier, threats, especially in multiplayer, where your survival will strictly depend on your SA (Situational Awareness) of what the current and projected threats are along your axis of flight. Simply put, if you relax, you will die...
In addition, you concern about game speed has been addressed, with the new game having an option in the popdown inflight menu to select realeastic flight speed for the game...
As for eyecandy we have some to. All the shapes have been improved and the skins have been heavily updated. The low resolution crap that shipped with the game are all gone. Scenery items, ships, ground vehicles, aircraft, and even the weapons themselves have been accurately skinned(within reason). The use of compressed skins has allowed higher detail. However, the game is still limited by its original graphics engine, but what could be done, has been done to improve the overall experience...
I hope it will be flown and enjoyed by sim users today. It still has problems, as it is based on FA and has to work within its known limits, but overall its a great tool to learn online aircombat and a vast improvement over what was, and is, currently available.
I hope this helps you understand what is going to be available for FA very very soon...
CAG out...
_________________ Hotshot "FAF Shape Meister" FAF/FA-2 Design team TSH Member/Developer VNFAWING.com Forum Administrator VNFAWING ForumsVNFAWING WebsiteFA Futures/FA-2 is Still Being Worked On and Will Be Released...
Last edited by CAG Hotshot on Sun Jan 18, 2009 20:37 pm, edited 1 time in total.
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