Ali wrote:
i just did a test in structural speed limits, and it is not in feet per second. Im actually not sure what it is in, it is however very close to MPH. As for flight envelope it is too hard for me to test that. It's roughly 1.12x knots...
Moving on, the biggest problem in aircraft accuracy for me in FA is fuel consumption. It is too much having 1lb of fuel per second as minimum consumption. Most of the time this forces me to reduce it to zero. For example a sea king helicopter can fly 3 hours on maximum power, but this is impossible to simulate on FA... CAG have you gotta solution for this?
another question, i have added about 30 new sounds to replace the most common audio files (engines, flaps,,,) however i need to add the siren to the stuka when brakes are applied. How to i do this without giving all the other aircrafts this siren when they brake?? thanks.
Ummm... no they are not anywhere near mph...
If you will notice on the FM in my example on page 2...
0106 word 1906. . .:MAXIMUM SPEED LIMIT AT 36K FEET
To alter feet per second to miles per hour use the folloing formula...
((number of feet per second) feet/ 1 sec)*(1 mile/5280 feet)*(60 sec/1 minute)*(60 minutes/1 hour)
Write it out like fractions, first number on top; notice how the units cancel? You'll be left with miles per hour.
which equates out to ...
(number of feet per second) * 60 mph / 88fps = mph
so here we go...
1906 fps * 60 mph / 88 fps = 1299 mph.
There is no way the fighter I used in this example would be able to attain Mach 3 speeds of 1908 mph, its strictly a Mach 2 aircraft with a max speed of 1299 mph...
Same with backup speeds on a runway...
0107 word –73. . . :MAXIMUM BACKWARDS SPEED (IN FPS)
73 fps * 60 mph / 88 fps = 49.8 mph on the ruway...
I simply need to edit the FM example and put all speeds in FPS that are indeed feet per second...
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The answer for the siren sound for flaps is, you cant...
But why worry, use the siren as the dive brake sound, mixed with a wild wind sound, as only divebombers in WWII had airbrakes, no other aircraft had them...
That way all the other aircraft have only flap sounds, then you can simulate the dive brake part of the flaps coming out by using the air brake...
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