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PostPosted: Sun Dec 03, 2017 10:56 am 
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Looks awesome. I like that updated MiG-31. Will we see the Su-27 get a redesign also?


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PostPosted: Tue Dec 05, 2017 01:07 am 
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Kai wrote:
Looks awesome. I like that updated MiG-31. Will we see the Su-27 get a redesign also?


Yes... Everything is being upgraded... Most has been completed, but getting it all to work together is the huge challenge...

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PostPosted: Tue Dec 05, 2017 02:58 am 
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The images below are older, from the FAF Korea Summer terrain...


Ground installations such as Nuclear Reactors have steam rising from cooling towers
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Factories have smoke coming from smoke stacks...

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PostPosted: Tue Dec 05, 2017 03:01 am 
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Again these are older images and don't represent the true quality of aircraft and objects now in FAF Korea,
but they do give you an idea of what is to come...


All airbases have details in the actual terrain tiles to allow longer range viewing of the airbase and better detailing
when landing, taking off, or striking...

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PostPosted: Tue Dec 05, 2017 03:05 am 
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Additional new aircraft and associates shapes have been added such as the IL-76 Candid...

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New cockpit detailing is also included with the new aircraft...

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PostPosted: Tue Dec 05, 2017 03:09 am 
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New detailing of weapon shapes... (These are 1st generation improvements and have been further refined)...

AIM-9X Thrust Vectoring All Aspect Sidewinder Missile...
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AIM-9M all aspect Sidewinder Missile...
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AIM-9P rear aspect Sidewinder Missile...
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Last edited by CAG Hotshot on Tue Dec 05, 2017 13:37 pm, edited 1 time in total.

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PostPosted: Tue Dec 05, 2017 03:17 am 
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Improvements to the default MiG-21bis shape...

Problems corrected as outlined below...
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New MiG-21bis shapes and skins...
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PostPosted: Tue Dec 05, 2017 03:26 am 
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Improvements to the new F/A-18Cs...

Improved shape and higher resolution skin file plus the use of the photo-realistic gear shown earlier in this thread...
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Further ongoing work is allowing realistic flaps added all along the trailing edge of the wings and the addition of wingtip launch rails...
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Last edited by CAG Hotshot on Tue Dec 05, 2017 21:42 pm, edited 3 times in total.

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PostPosted: Tue Dec 05, 2017 03:33 am 
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ZSU-57-2 Mobile AAA Gun with revolving turret and proximity fused cannons (early skinned version)...

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PostPosted: Tue Dec 05, 2017 13:26 pm 
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New Runways and New Game GUI are all Multiplayer Compliant...

Screenshots from an online flight showing the new F-14s and F-15s on the new Runways...
(Notice hardstands have taxiway lines and aircraft parking locations... the concrete shows wear
and tear from jet exhaust and even the Taxiways have signage now.)

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The New In-Game GUI is stable in Multiplayer and now runs at 1024 x 768 resolution...
(See Multiplayer Debrief Screens from online Mission Below)

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Last edited by CAG Hotshot on Wed Dec 06, 2017 05:48 am, edited 1 time in total.

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PostPosted: Tue Dec 05, 2017 17:30 pm 
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Awesome shapes and details.


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PostPosted: Tue Dec 05, 2017 21:24 pm 
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dmc71269 wrote:
Awesome shapes and details.


Its not just eye candy... Flight Models have been tweaked to match real world performance as much as possible on turning circles, drag, range, acceleration, and G limits... Fuel burn is realistic... Landing is now a challenge as is aircraft maneuverability with drag and fuel burn impacted by ordnance load outs. Radars have real limits as well... You can now truly jam a radar until burn through range is achieved and when SAMs fire you must maneuver hard to defeat them... Simply chaff and ECM wont do it anymore, especially from the SA-6 onward... SAM and AAA sites fire at you as a site instead of as individual vehicles and followup shots are quicker if you beat the first missile... plus if you knockdown the radar you reduce effectiveness for boththe AAA sites and the SAM sites... SAMs and AAA in the real world have backup optical tracking and (for SAMs) guidance but its of limited range and reduces the effectiveness of the missiles and that is reflected in teh game as well...

A true ground and naval war goes on around you with land occupied and fleets of ships sunk, and the damage shapes reflect real ship and airbase destruction instead of just a burned look to the ship and a notice on runways... If an airbase is overrun and occupied it wont be available in the next mission... same with destroyed or damages airbases...

The list is even longer which is why this is taking so very very long... Working solo or with my buddy Duke has been tougher than the good old days when we have 20 plus working on it...

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PostPosted: Wed Dec 06, 2017 03:51 am 
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Will the files come from windows xp?


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PostPosted: Wed Dec 06, 2017 03:54 am 
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I'm wondering from your website that the planes on your zip file will also be from windows xp too?


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PostPosted: Wed Dec 06, 2017 05:34 am 
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From my website? I dont have a website... What are you talking about?

And FAF runs in Win98, XP, or Win7...

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