Centurian57_369th wrote:
CAG Hotshot wrote:
Centurian57_369th wrote:
Well by taking off the slewing, they will launch vertically. I even added some initial velocity and a 1 second delay on ignition to get more vertical.
Problem is now the TICO won't engage anything until it's super close and the missiles just miss entirely.
That is probably due to limited FOV and Tracking on you missile. I noticed your FOV for tracking is very narrow on the missile itself. Your tracking on the missile is only 30 degrees *15 degrees per side) looking straight up which is where your missile is pointed. The target has to fly into that tight cone before the missile can track it... Also what is your detection and tracking FOV your ship mounted radar as you have it set that these missiles must be guided by launcher and the target doesn't enter the ship's FOV until its close... You have to have detection and tracking set far as well and allow slewing on the radar itself might help as well...
So I went to 180 heading and 180 pitch on both the search & tracking before this and that matches the seeker.
The seeker is a laser with 180/90 and the missile is active radar, launcher must use radar to guide, 180/90 search & track, same % across 0/25/50/100.
Seeker & weapon hardpoints have no slewing.
Just won't engage until the plane is almost right overhead
and the ship turns to engage since I stopped "ordnance is a gun." Tried to do with gun and same deal just doesn't engage until it's overhead. Also can't get the darn thing to fire a Tomahawk. I'm just scratching my head why it won't go.
You need an onboard radar on the ship if you are going to make the missile "Guided by the Launcher" and "Must Use Radar to Guide" and you must make it the primary seeker... Cant use a laser for that.
"Launcher Must Use Radar To Guide" means you have to have a radar on the ship and it has to be capable of detecting and tracking the target and then guiding the missile... That means the missile does not have an onboard radar. SM-2s are like this but SM-6s have an onboard radar, but its only for terminal homing, like the AMRAAM...
The SM-6... ERAM
"The Standard ERAM is a two-stage missile with a booster stage and a second stage. It is similar in appearance to the RIM-156A Standard missile. The radar seeker is an enlarged version adapted from the AIM-120C AMRAAM seeker (13.5 in (34 cm) versus 7 in (18 cm)). The missile may be employed in a number of modes: inertial guided to target with terminal acquisition using active radar seeker, semi-active radar homing all the way, or an over the horizon shot with Cooperative Engagement Capability. The missile is also capable of terminal ballistic missile defense as a supplement to the Standard Missile 3 (RIM-161). Unlike other missiles of the Standard family, the Standard ERAM can be periodically tested and certified without removal from the vertical launching system."
What this means is if you want to emulate the terminal acquisition using active radar (SM-6) you need to remove the setting of launcher must use radar to guide and also must remove the Launcher must guide check above it as this missile is just like the AMRAAM and you should probably use the hack to make it perform like the AMRAAM and give no launch warning... If you are making the SM-2 just add a radar to your ship and leave those boxes checked for guidance....
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