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 Post subject: Re: Laser RangeFinder
PostPosted: Mon Aug 18, 2003 16:08 pm 
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Has anyone been able to model a single pod with laser and IR together?


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 Post subject: Re: Laser RangeFinder
PostPosted: Mon Aug 18, 2003 17:59 pm 
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I WISH!!!!

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 Post subject: Re: Laser RangeFinder
PostPosted: Mon Aug 18, 2003 18:03 pm 
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So I,ll take that as a no... OK add to the list for FA-2 development...

Dual pods...


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 Post subject: Re: Laser RangeFinder
PostPosted: Mon Aug 18, 2003 18:19 pm 
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I gave most of my planes an onboard LASER because of the pod/ limited hardpoints problem

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 Post subject: Re: Laser RangeFinder
PostPosted: Mon Aug 18, 2003 20:39 pm 
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I was hopping that a LaserRangeFinder would give my tanks better acuracy, and ability to fire from longer distance. Sence I am talking about tanks, has anyone made a tak with more then one gun.
Example: M-84A
125mm MAIN
12.7mm AA
7.7mm Coaxal

My taks crash FA if they have more then one gun. Has anyone got a solution?

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August 2nd 2003
The 110th Anniversary of Yugolsaivan Aviation!
St. Elias the gardian of the Fighter pilot.


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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 02:00 am 
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I've seen tanks with machine guns in some libs, Im sure they didnt crash the game. Maybe u have to make the other guns non-secondary weapons?

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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 03:43 am 
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several of my vehicles have multiple weapons, I think my "Troops" have like 4 or 5 seperate weapons, probly something else causeing the crash.

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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 10:26 am 
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All the armored vehicles in FA Futures have secondary machineguns.. A coaxial and two on the turret rook (1x50 cal and 1x7.62 FN Mag or M60)

You can simply make the tank projectile more acccurate by making the launcher use a laser to guide the projectile and then add any laser seeker to the tank.

That is lib making 101, why make it so complicated?


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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 11:45 am 
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Well when I make a Tank with multiple guns. As soon as I instal it in a lib it crashed FA. But when I delete it and then install the lib again it works properly.

If anyone has made a tank with 3 gun could you send me copy to use as a guide because nothing seems to work.

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August 2nd 2003
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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 14:04 pm 
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Trade you BT, send me the one that is messed up (along with the JT weapons and SEE seeker files and anything else it had on it) and I'll send you one of my APCs with multiple weapons. You can just change the SH and switch the weapons, and add some hit points for a tank.

boomer@fidmail.com

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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 15:12 pm 
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Ok you got your self a deal but I also want a Doug Gilmour rookie card and Issue no. 1 or Superman. Check you mail box.

You can email me at b_da_g@msn.com

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August 2nd 2003
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St. Elias the gardian of the Fighter pilot.


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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 18:27 pm 
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ok but you better have a first year Dodge Viper in that mail LOL

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 Post subject: Re: Laser RangeFinder
PostPosted: Tue Aug 19, 2003 20:11 pm 
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BT I had NO crashes at all with your tank!! You might want to try getting rid of the sensors on the tank and see if that stops the crashes, then see what the deal is. Also when you get several crashes it's a good idea to delete that mission and make a new one just in case something is weird in the mission (sometimes an old unused object name).

Your tank worked fine AFTER I reset the "max alt" in the targeting page for ALL your weapons to anything MORE than zero, which is what you had in there. All of the weapons fired starting with the main gun then moving on to the others as the main gun went empty. I set my other weapons as "secondary" so the small guns can shoot at the same time as the main gun, but that's just me. The only other thing is that the main gun was set to a "slew angle" of 15, I'm sure you actually wanted to set the "pitch angle" instead. But anyway it went just fine blowing stuff up and going from target to target.

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 Post subject: Re: Laser RangeFinder
PostPosted: Wed Aug 20, 2003 00:01 am 
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Nice. you got to love blowing stuff up. Well it didn't work for me, it just crashed it.

Now I got it to work, Kap you a life saver. I LOVE KAPS WORK!!!!!!!!!!!!!!!!!!!!

THNKX for the info Kap.

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The 110th Anniversary of Yugolsaivan Aviation!
St. Elias the gardian of the Fighter pilot.


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 Post subject: Re: Laser RangeFinder
PostPosted: Wed Aug 20, 2003 00:22 am 
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no prob, somebody had to teach ME this stuff too ya know 8) thanks Zeph lol

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