Zephyr Net


Return to the Fighters Anthology Resource Center

Go to the VNFAWING.com Forums
It is currently Sun Jun 08, 2025 13:33 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Fri Dec 26, 2003 09:07 am 
Offline

Joined: Wed Dec 03, 2003 11:04 am
Posts: 9
I like to create pro missions. When I build a wing staying on the airport and commanded to take off after some minutes, the wing don't take off. Can you tell me why and how to solve this problem. :?

ersat

_________________
ersat


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 26, 2003 14:18 pm 
Offline
User avatar

Joined: Fri Aug 29, 2003 19:11 pm
Posts: 2154
yep. they do that sometimes. its because your airport was either friendly or enemy by default and you changed it to the other one.

Endless Plane Taxiing?
Q. In some of my custom missions, aircraft do not take off from their airbase, but merely taxi across the ground. What causes this?

A. This problem is caused by the nationality alignment assignment of the runway and can affect AI flights and your wingmen.

Each FA map has default friendly and enemy national assignments. The problem is caused by changing these assignments. If one changes the friendly/enemy status of a runway that by default was enemy, and then place on that runway aircraft of a nationality that was by default friendly, the aircraft will not take off.
This also works in reverse. For example, on the Baltics map, Estonia is by default friendly (blue). If Estonia is changed to enemy, then Russian (default enemy, and still enemy in this scenario) aircraft are placed on the runway, they will not take off. Estonian aircraft (now enemy) may take off (I'm not sure), so that could be a potential work-around.

The way to solve it is simple. In the Vladivostok map, for example, Russia is friendly and China is enemy. If you west Russia to enemy you'll get the endless taxiing problem if you put a Russian MiG-29 on the ground at a Russian airport. Simple take a Chinese airport (or something that was enemy at default) and place it directory over the Russian airport and make sure it’s a perfect fit. Put your plane down and it'll take off normally when it's ready.

_________________
Centurian


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 26, 2003 20:25 pm 
Offline
User avatar

Joined: Wed Apr 02, 2003 16:44 pm
Posts: 809
Location: Any cheap strip joint close by
Image

I have noticed over time building missions that :
A) Some planes require the larger airfields to work correctly.
I.E. ... the Mig-21 seems to really prefer a longer runway.
B) Some airports tend to handle 7 maybe 8 at most , depending on aircraft types, without stacking planes on top of another, and or creating the "taxi" situation.
I.E. ... placing plane on the Carriers and or the med sized airports.

So I always "key 3" em to look at what type of airport it is when building missions and try to "time", that is in the time to await launch section of plane setup, try to set it to where the game is not launching to many wings at one time. This seems to cut down on the "taxi" situation. Another thing I also have noticed is that placing way points for AI flights that cause the wing to take off and immediately turn also causes the "taxi" situation when you make missions with lots of planes and wings, so I tend to give the AI flights a first way point that will let most of the wing come straight off runway headed for way point before the leader makes his first turn.

Nice question,
great response CENT.
Good string.
.
.

_________________
Image

"cool beanz"
D. "FETCH" Jordan


Top
 Profile  
 
 Post subject:
PostPosted: Fri Dec 26, 2003 21:08 pm 
Offline
User avatar

Joined: Sat Mar 15, 2003 18:58 pm
Posts: 2041
Location: Charleston, USA
I personally just place static aircraft whenever I create a pro-mission. All you have to do is give a ground object (such as a truck), the shape for the aircraft that you want in the FA toolkit, and it will be static.

However whenever they are destroyed they revert back to their old vehicle destroyed shapes, instead of looking like a destroyed aircraft.

_________________
Image

allah no longer exists, for I have killed him. You must worship me instead.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 29, 2003 17:42 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
This is the FA Forum... Please keep its topics directly on FA...

The reason the aircraft are not taking off, is due to the type of airbase you used... If it does not have 'this object has a long runway' checked (and some default FA runways do NOT have this), then aircraft requiring long distances to take off will only sit on the runway instead of taxing and taking off...

Its that simple...

CAG out...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Dec 29, 2003 19:43 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 18:54 pm
Posts: 4437
I did some further testing and I need additional infromation from you... What aircraft were you tyring to have take off and at what aiport(the number) and what map? Also was this stock FA or a modified version?

Thanks,

CAG out...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group